CG note simple tips to give Wireframe – Maya Vector & emotional Ray

CG note simple tips to give Wireframe – Maya Vector & emotional Ray

sharing some new findings, and discussing exactly what amazed me personally concerning 3d, cg and cinematographic etc

just how to make Wireframe – Maya Vector & Mental Ray

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RENDERING WIREFRAME BY MAYA VECTOR

1. turn fully off the R option for the BeautyPass coating and transform it ON for Wireframe layer.

2. when you look at the give choices select might Vector . If you don’t find it in number, check-out screen > configurations choices > Plugin supervisor and check the box after that to.. You really need to now notice it appear in the Render choice window.

3. select the Maya Vector tab.

4. Under ’Edge Solutions’ look at the package for ’offer borders’.

5. put Hairline and side fat to liking but leaving all of them set-to default works very well.

6. Edge Style must be set-to Outlines if you need Quads to demonstrate. Modifying they to whole Mesh will provide you with triangles.

7. replace the side Color to not black colored. White is effective as you can alter the colour in results or your chosen positng regimen.

8. close-out the give settings windows.

9. best click over your model and pick sides then find the whole object to ensure all of their border are chosen.

10. Under the Polygons Menu ready choose Normals > Harden Edge – this is exactly what lets you give the complete wireframe . Perhaps not carrying this out will cause it to render only an overview around their unit, similar to exactly what a Stroke does in Photoshop.

11. Render your own world.

MAKE WIREFRAME USING MIND RAY

Assign a shader to your polygon object. Any basic shader, does not matter much.

We decided to go with ’need back ground’* specular color: black* reflectivity: 0.000* representation maximum: 0* shadow mask: 0* matte opacity means: good matte* matte opacity: 1

Then, essential!, When you look at the characteristic publisher view the attributes of the Shading party that the shader is assigned to. Not the shader alone! Their SHADING GROUP.In the AE look at your own Shading cluster expand the psychological ray section.Then increase the Contours part. Fortsätt läsa ”CG note simple tips to give Wireframe – Maya Vector & emotional Ray”